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A new point-and-click adventure not made by Telltale, Dontnod's five-part series thrives on the smallness of high school protagonist Max and her disaffected classmates at Blackwell Academy. Where Telltale's games are also guilty of hedging their narrative branches, though, "Life is Strange" harvested big, affecting moments to its divisive end. It also thumbed its nose at Telltale's nearsighted design by letting you see the immediate outcome of your decisions, then rewind and maybe choose differently. By the end of the first episode, you'll learn the limits of such a device in story so truly splintered.

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